Contents

Overview

In this PA, you will create a program to simulate a game. You can choose what game you want to simulate—card games like poker, black jack, rummy, hearts, forty-fives, crazy eights, etc.; board games like Life, Monopoly, etc.; dice game like craps or roulette; whatever! You will start this from scratch. The only constraints are that it meet the specifications below.

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Specifications

Your completed submission must meet the following requirements:

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Milestones

Milestone 1: Planning

For this milestone, you will determine what game you'd like to implement and what it will look like from a player's perspective. On a sheet of paper or in a program like PowerPoint, include the following information:

I encourage you to come and see me if you would like to know if you are on the right track and to affirm that what you're proposing seems sufficiently substantial.

Upload a picture/Doc/PowerPoint of your planning sketch to here. You can view the rubric here.

Milestone 2: Skeleton and Pseudo code

For this milestone, create a skeleton of your program. Before beginning your skeleton, think about the high level things your program will need to do to carry out the vision you outlined in the first milestone and what information and functionality should be carried out by structs or classes. Add the following to a .cpp file:

Your program must compile and run.

Submit your .cpp file here. You can view the rubric here.

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Milestone 3: 50% implemented

For this milestone, implement 50% of your functions and methods. Your program must compile and run.

Submit your .cpp file here. You can view the rubric here.

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Milestone 4: Completed Project

Finish implementing your project and submit it. Your program must compile and run.

Submit your .cpp file here. You can view the rubric here.

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